Although there are worse _games_ in the Unlock! series than the three included in this box, I believe this is the worst overall set they ever released. It took them FOREVER to get this set released. You'd think if it took them that long, they'd at least have games that were worth waiting for. Unfortunately, they didn't. Action Story (Level 1): This started out promising, but then it took a twist and went downhill from there. I give the creator an 'A' for imagination, but a 'D' in application. [2.5 stars] Robin Hood: Dead or Alive (Level 2): I honestly don't know what to say about this game. Seriously, I'm dumbfounded. It's pretty bad. It's very app-heavy, and the machines were very temperamental, if they even worked at all (which most didn't). You would think that if the app needs access to your camera and/or microphone--which is a big red flag against the game--that they would tell you as much, so that you could adjust your settings if you wanted; and if you didn't want to grant access, they should have an alternate method of continuing the game without it. This game is riddled with technical difficulties. Even the parts that didn't rely on the app were a bit sketchy. [1 star] Sherlock Holmes: The Case of the Burnt Angels (Level 3): This game is also way too app-heavy. It's akin to "Expedition: Challenger" and "Arsene Lupin and the Great White Diamond", meaning that you spend all your time running around from place to place. Pretty boring (IMO). However, it was indeed a challenging game... to the point where my wife was glued to the Walkthrough. The logic in several of these puzzles is, questionable, shall we say? [2 stars] Let me finish this lengthy review with a few general comments. First, this set as a whole has really turned me off of the Unlock! series, to the point where I won't cry if I never play another Unlock! game again. Space Cowboys needs to reevaluate what they're doing with this series, and I would humbly suggest that they go back to what made the earlier games a success in the first place, beginning with a return to the escape room format. These grandiose "quests" and "sagas" just aren't cutting it. Also, it has been my observation, having played every Unlock! game to date, that whenever the app takes over and becomes the primary focus of attention rather than a supporting tool, the games deteriorate fast. Yes, there have been rare exceptions (the Animal-O-Matic, perhaps), but in general the app should enhance the game, not be the game. Unfortunately, I've already bought the next set in the Unlock! series (Game Adventures), so we'll see how that goes; but honestly, I have zero enthusiasm to play the games at this time. I need some detox time from Unlock!.