The End is Nigh! #Doom... Long time gamers will already know Steve Jackson Games from their long history of RPG wins like TOON and GURPS. Since the wildly successful introduction of SJG's D&D and Magic: The Gathering parody/game system MUNCHKIN there have been many spin-offs, expansions and dips into other non-fantasy genres like The Old West, SuperHero, Vampire, Spy, Zombies, Cthulhu, Pirates, Space and even an official Adventure Time set. You and up to 6 friends (10 year olds to Senior Citizens) can still Kill the monsters (& mutants), steal the treasure and stab your buddy only in... a post-Apocalyptic setting rather than a dungeon. Players still work their way up from level one to see who can reach level ten first. Players progress acquiring bonuses via clean socks, Magnetic Crystal Anti-Monster Bracelet, disaster-proof tents, traffic sign armor, valuable advice from the Internet, ectoplasmic vacuum cleaners and solar-powered radio with Flashlight and duck call while fighting assortments of Ragnarocks, rogue office supplies, Undead Presidents, feral poodles, mutant fire ants, huge hyper-intelligent sharks, Great Octobear and even the dreaded FEMA trailer! Armageddon-styled disaster cards hinder players like the curse cards in other sets, like: Alien invasion, Giant meteors, acid rain, earthquakes and of course Global "Worming." Available to offer further special post-apocalypse abilities are character classes each Munchkin can become like: Bloggers, Scientists, Militia and the Kid class. And what would any good apocalypse be without some Biblical revelation-style seals to open and stir things up, or END them once the Seventh Seal is opened! Combine this set with any other genre of Munchkin and you have another game even. Like basic Munchkin, Munchkin Apocalypse and Munchkin Zombies for an unofficial Adventure Time set.